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                <p class="p_Glossaryitem"><span class="f_Glossaryitem">facade</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A stereotyped package containing only references to model elements owned by another package. It is used to provide a 'public view' of some of the contents of a package.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">feature</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A property, like operation or attribute, that is encapsulated within a classifier, such as an Interface, a Class, or a Datatype.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">final</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A pseudo-state that indicates an end.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">final state</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A special kind of State signifying that the enclosing composite State or the entire State Machine is completed.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">fire</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">To execute a State transition.</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext" style="font-style: italic;">See also:</span><span class="f_Glossarytext"> transition</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">flow final</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">An element that depicts an </span><span class="f_Glossarytext" style="font-style: italic;">exit</span><span class="f_Glossarytext"> from the system, as opposed to the </span><span class="f_Glossarytext" style="font-style: italic;">Activity Final,</span><span class="f_Glossarytext"> which represents the completion of the activity.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">focus class</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A stereotyped Class that defines the core logic or control flow for one or more auxiliary Classes that support it. Focus Classes are typically used together with one or more auxiliary Classes, and are particularly useful for specifying the core business logic or control flow of components during design.</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext" style="font-style: italic;">See also: </span><span class="f_Glossarytext">auxiliary class</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">focus of control</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A symbol on a Sequence diagram that shows the period of time during which an object is performing an action, either directly or through a subordinate procedure.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">forward engineering</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">The process of generating source code from the UML model.</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">fork</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">Used in State Machine diagrams as pseudo-states. With respect to State Machine diagrams, a Fork pseudo-state signifies that its incoming transition comes from a single State, and it has multiple outgoing transitions.</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext" style="font-style: italic;">Contrast:</span><span class="f_Glossarytext"> join</span></p>
<p class="p_Glossaryitem"><span class="f_Glossaryitem">framework</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext">A stereotyped package containing model elements that specify a reusable architecture for all or part of a system. Frameworks typically include Classes, Patterns or templates. When frameworks are specialized for an application domain, they are sometimes referred to as Application frameworks.</span></p>
<p class="p_Glossarytext"><span class="f_Glossarytext" style="font-style: italic;">See also: </span><span class="f_Glossarytext">pattern</span></p>




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